The Best Switch Games of 2024 (So Far)

What, you thought we were going to stop with the PlayStation 5? Once we get on a roll ranking new games we can’t stop until we’ve hit every console out there. Today it’s Nintendo’s turn, as we run down the best Switch games of 2024 (so far). After all, we’re just past the halfway mark for the year, so what better time to look back in wistful nostalgia for stuff that we played like six weeks ago?
Weirdly enough, the Switch has been fairly light on great first-party games this year. Princess Peach: Showtime is perfectly fine, but the best Nintendo game of the year so far (and the only one made by Nintendo pop up on the list below) is a remake of one of the very best GameCube games. That’ll no doubt change as Nintendo releases more games throughout the year, but so far the best Switch games come from smaller studios and publishers, including at least two games made by solo developers. That points to one of the Switch’s greatest strengths: it’s not just the only way to play Nintendo’s reliably good videogames, but a fantastic portal into the world of independent games.
That said, let’s get down to business. Here are the best Switch games of 2024 (so far).
10. Penny’s Big Breakaway
With its momentum-based movement and Sega Genesis color palette, Penny’s Big Breakaway proudly wears its influences on its sleeves. Rich in charm and cleverly designed levels, perfect for zipping through quickly enough to make even Sonic The Hedgehog dizzy, this homage to a bygone era of platforming only trips in its dedication to feeling like an old game. But if you look past its nostalgic inconveniences, you’ll find a short-but-sweet 3D platformer with clever platforming design and high replay value in equal measure. Here’s a game that’s not just worth playing, but replaying and finding every little secret. Even if its retro vibes and dated designs can be frustrating, they account for pennies out of each successful dollar that Penny’s Big Breakaway cashes in thanks to its sense of speed, charming art direction, and clever innovations.—Charlie Wacholz
9. Unicorn Overlord
This is more or less the story of Unicorn Overlord: Its art is beautiful, its battle system is fun, and it has the best gameplay loop of maybe any SRPG I’ve ever played, reminiscent of old Fire Emblem if it were built with modern conveniences. It’s a pretty wrapper for a bad story, but that story is at least unobtrusive enough that it neither adds nor takes away from the gameplay. Building towns and promoting units gave me an unmatched feeling of satisfaction, and when I got to see my improvements play out against an especially tough battle, it felt great. I did find myself dragging my feet at about the 30 hour mark, when I was close enough to the end to have made most of the improvements to my army that I could, but no longer pulled through by the momentum of the story. What made me push through wasn’t just how fun the action is, but the small things: the design of new items in the shop, the new towns to save, and the fun of remixing my units to see if they could win in new ways.—Emily Price
8. Paper Mario: The Thousand-Year Door
The beloved, hard-to-find GameCube original gets a Switch remake with a few notable changes, updates, and restorations. Guess what: it’s just as great as it was 20 years ago, a charming, clever RPG romp with a unique perspective on classic Mario characters and concepts, and one of the best Switch games of 2024. It somehow manages to be a genuinely deep, rewarding RPG, with emotional highpoints and memorable relationships, while also maintaining a fun and breezy tone most of the time. The remake doesn’t just render this once hard-to-afford game attainable again; it also restores a key character trait that was cut out of the initial American release, with the ghost witch Vivian finally announcing her trans status here 20 years after it was edited out during its original localization.—Garrett Martin
7. Tales of Kenzera: ZAU
The beauty of Tales of Kenzera: ZAU is that grief is not linear. It’s not something you heal from and it doesn’t ever look the same across two people. It’s a deeply unique experience, but at the same time, it’s also universal. The complexity of grief is what makes it so. Zau feels anger, guilt, and sadness. He feels all of it and he mediates those emotions in the Great Spirits he helps cross over. He helps a parent loosen their grip on their child, he provides a salve to the anger between father and son, and he learns to let go. Each new character is a different expression of why you can get stuck in your loss, how it can debilitate you and keep you in an endless loop, ultimately impacting those around you. But even when the darkness rushes in at the end of boss battles as you try to escape a zone, the vibrancy of those emotions is never lost. When I pitched this article, I didn’t know if anyone would understand what I meant. The grief that Surgent Studios has captured is vibrant and saturated. It’s not a dull pang or a numbness that creeps. It’s more potent and the beautiful world it lives in makes it all the more impactful.—Kate Sánchez
6. Llamasoft: The Jeff Minter Story
Just as earlier Gold Series entry The Making of Karateka and its precursor Atari 50 gave us an in-depth look at the background and creation of the games they focused on, Llamasoft is full of videos and archival footage about game designer Jeff Minter’s decades-long history and how his games were created, marketed, and received by the press and the public. Minter himself is beguiling, a shamanistic figure who indulges his love of computer games, psych and prog rock, and hoofed mammals in semi-seclusion in Wales, and who has been an outspoken proponent of independent game design for most of his career. The latest entry in Digital Eclipse’s series of playable documentaries collects dozens of Minter’s early games, from his earliest ZX81 rough drafts up to his 1994 masterpiece Tempest 2000, and the hallmarks of a true artist are unmistakable. Throughout his career Minter has continually iterated on similar themes, mechanics, and images, creating a unified body of games whose dreamlike logic and visuals are at odds with their strict difficulty and well-defined mechanics. Minter’s work exists in the contrast between form and function; he’s a visual iconoclast resolutely exploring the most traditional notions of “gameplay” through surreal arcade games that always bear his personal signature. His games look like abstract art and play like something you could’ve found in a bowling alley arcade in 1985, and that’s about the most bulletproof approach to game design I can think of. For over 40 years Minter has made some of the greatest, most inventive games ever, and this brilliant collection is one of the best Switch games of 2024.—Garrett Martin
5. Little Kitty, Big City
“Hang out games”—games without urgency, that explicitly try not to stress you out too much—cozy games, as many call them—can be tough to get right. They can feel too much like busy work, with a checklist of stuff it wants you to do every day (hey, Animal Crossing!) It’s also not easy to build a world players want to hang out in. You have to be really good at writing stories, creating characters, and putting them in an environment that, if not warm and inviting, is at least compelling enough to keep players checking in. That’s the greatest strength of Little Kitty, Big City. I love this little kitten. I love how it slinks, stalks, crawls, and runs through the city. I’ve tripped probably 100 very serious business people on their way to work and it’s never gotten old. I love all these characters—the brave ducklings who roamed the city for show and tell, the sleepy bodega cat who proclaims himself the mayor, the shiba inus who go out of their mind barking at the kitty unless you give them a bone, which they’ll manically gnaw and slobber on for the rest of the game. Charm coats this game like hair and dander on a cat lover’s couch. With Little Kitty, Big City, Double Dagger has given us an ideal “hang out” game that helps so much to alleviate stress and sadness that it might also be the first “hang in there” game.—Garrett Martin
4. Lorelei and the Laser Eyes
Lorelei and the Laser Eyes is a game with vision. It wraps intriguing puzzles in a digital gothic framework. It makes the most of its chosen medium as it forces us to navigate the tenuous details of this backdrop. Just about every layer of the experience is creatively risky, from its fragmented narrative to its uncompromising barrage of challenges, but these gambles largely pay off to deliver something with purpose and direction. Crafting this kind of maze isn’t easy; it takes a combination of subtle guidance and faith in your audience. But despite these challenges, Simogo never loses sight of how to stoke curiosity about what’s lurking around the next corner, whether it’s a treasure you’ve been seeking or, conversely, something horrible lurking in the dark.—Elijah Gonzalez
3. Animal Well
You’ve probably seen many of Animal Well’s components in isolation before. Its structure is at least partially inspired by games like Metroid, its style of puzzles bear a lot of resemblance to Fez, and its retro aesthetics call to mind a whole host of older games and contemporary works. But the way these parts come together is nothing short of uniquely enrapturing. Its smaller puzzles are rewarding, and its larger ones are so satisfying that things can quickly spiral into outright obsession, something made more captivating by this well-realized setting that is charming and disquieting in equal measure. At its core, Animal Well profoundly understands how to encourage and pay off curiosity, which is probably why, even after digging into and solving many of its mysteries, I still need to know just how much deeper this rabbit hole goes.—Elijah Gonzalez
2. Balatro
As someone who would rather play virtually any board game than a hand of poker, I was pleasantly surprised by Balatro, a roguelike deckbuilder that transforms this card game into something else entirely. Some elements are what you’d expect; you begin with a standard 52-card deck and score by putting together traditional poker hands like pairs, flushes, and straights. However, where things get interesting is that over the course of a run, you can augment your deck by replacing certain cards with others, upgrading them, collecting passive upgrades that amplify your score, and more. Instead of playing against opponents like in Texas Hold ‘Em, your goal is to build hands that score enough chips to get you through an increasingly expensive series of antes. Like any successful deckbuilding game, decision-making matters in both assembling your deck and playing it. Instead of just going by traditional poker hand strength, points are calculated by multiplying the base amount of chips your hand is worth (chip count corresponds to the card rank, i.e., 9, 10, J, Q, etc.), with the particular multiplier associated with that hand (for instance, a two pair has a x2 multiplier while a three of a kind has a x3 multiplier). Where things get busted is that you can upgrade the multipliers associated with specific hands or cards, and passive abilities add to your multiplier, which can eventually dramatically boost the number of chips you earn. You can gear your deck around certain hands, suits, or passive abilities to increase the odds of hitting big. Outside of the deckbuilding, you’re given a wide array of options and information that makes it feel tactically deep. The game counts cards to let you know the odds, has the option to discard and redraw, allows you to change the order that passive abilities activate, and has consumable items. Good deckbuilders feel fair and like they offer meaningful decisions while constructing and playing your deck. Balatro does all that while also letting you blast apart the rules of poker.—Elijah Gonzalez
1. 1000xRESIST
1000xRESIST is many things, but it’s not a game that holds back any gut punches. It refuses to fit into any one box. It’s a walking simulator for a few hours before switching to a side-scroller. The third-person perspective suddenly shifts to a top-down view. It’s a visual novel but also you’re lunging between different nodes on a wide map. It’s a time puzzler and, at times, survival horror. It’s wholeheartedly committed to furiously surprising you again and again and again, and it undoubtedly excels in this mission from beginning to end. It’s the kind of game that can leave you feeling transformed. Few are the games as bold and brave and brilliant as this one; throughout its 15 hours, there’s a palpable eagerness to take the risks that many other teams would shy away from, especially considering this is Sunset Visitor’s debut game. 1000xRESIST is a dazzling testament to the stories this medium has yet to tell; an exemplification of the best that small yet ambitious teams can create; and a gateway to a future in which more videogame narratives have the courage and soul to tackle the ideas that it executes with equal precision and grace. It’s simply triumphant in everything it sets out to do.—Natalie Flores