Dread-Filled Horror Smile Aims Its Toothy Grin at Trauma

Smile may not impress true students of the horror genre, adherents to the dark tradition, but for novices and the easily scared or sensitive, it’s a gruesome and macabre thrill ride that tries to talk about trauma as its characters struggle to unpack it. The movie cycles between and draws on the traditions of recent “elevated” horror as well as sensational exploitation films of the later 20th century. Its main thrust is as a curse movie, reminiscent of mid-00s to 2010s films such as The Grudge and It Follows, while also sharing some of its vibe and structure with psychological-supernatural horror like Daniel Isn’t Real, another movie about trauma activating a supernatural violent streak.
Rose Cotter (Sosie Bacon), a clinical psychiatrist, starts to experience an apparent haunting after witnessing a patient (Caitlin Stasey) kill herself after pleading for her help. Her cop ex-boyfriend Joel (Kyle Gallner) interviews her about this experience and helps her investigate a chain of suicides. Cotter got into the mental health profession due to her own devastating childhood trauma: Finding her mother dead in bed. She’s also working 80-hour weeks, so her “curse” comes across to some of her social circle, such as her boss (Kal Penn) or boyfriend (Jessie T. Usher), as an exhausted mental breakdown. This breakdown includes, but is not limited to, ruining her sister’s (Gillian Zinser) party for her young son.
Smile is largely a movie about dread, hopelessness and the inability to escape the inevitable. It succeeds in building those feelings while thriving on jump scares, of which there are many. Of course, to build maximum tension, the camera and music sometimes lead us to think one is coming that doesn’t. For some viewers, this might wear out its welcome but—aside from putting one of the more shocking scares in the trailer and rendering it effectively moot—Smile had me on the ropes throughout.
I found it terrifying, though it is not without its structural and writing problems. And, if you’ve got a long or thorough history with the genre, you’ll recognize many of the movie’s borrowed tricks. The M. Night Shyamalan-derived upside-down camera is one that stands out—titillating on first use, but less and less like a thematic contribution as the film goes on and it keeps popping up. That said, there are some interesting camera choices, at times matched with performances that border on outlandish, combining to reference an older style of filmmaking.
Conversely, some of its more modern visuals are truly, remarkably gruesome. The titular haunting phenomenon, portrayed by actors’ creepy smiles that duplicate across social media, can be quite unnerving. It’s an effective use of CGI that, later in the film’s running, reminded me of a disturbing anime brought to life. At the same time, unclear haunting rules—and the race to figure them out—add to the tension.
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