Boss Level‘s Tedious Time Loop Is a Grind
Photos Courtesy of Hulu
Happy Death Day did time-loop horror. Palm Springs did time-loop rom-com. Edge of Tomorrow implemented it into action/sci-fi. Heck, even Doctor Strange gave us a time-loop superhero. Now Boss Level purports to do a more straightforward action movie with a time-loop conceit—in theory replicating the kind of rote learning found in all those movies, not to mention Russian Doll; the cinematic well from which all these films draw, Groundhog Day; and videogames. Its failure to follow through on this promise, never fulfilling the potential of Frank Grillo’s lead role or its own over-the-top silliness, makes the mostly dull effort more of a grind than end-game content.
And director Joe Carnahan should know better. He’s worked with Grillo plenty (notably in The Grey, which makes the movie’s one-liner about Liam Neeson work all the better), showing an understanding of the actor’s abilities and a way with visceral action. So why is so much of Boss Level spent on side quests?
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