Wolfwalkers‘ Unmissable Animation Makes History Magic
Photos Courtesy of GKIDS
Ireland shares a dark and complicated history with England, so Wolfwalkers, an Irish animated fantasy film of nigh celestial beauty, must be dark and complicated in turn. The Emerald Isle’s verdant forests are home to tall tales beyond imagination, safeguarding their inhabitants from the shackles of civilization. They’re also stained by blood shed in both war and foreign occupation. Wolfwalkers is filmmaker and animator Tomm Moore’s latest project out of Cartoon Saloon, the animation studio he co-founded in 1999 with Paul Young, and the capper to his loosely bound Irish folklore trilogy (begun with 2009’s The Secret of Kells and continued with 2014’s Song of the Sea).
At first blush, the film appears burdened with too much in mind—chiefly thoughts on everything from English colonialism to earnest portraiture of Irish myths, the keystones of Moore’s storytelling for the last decade. Linking these poles are a story of friendship across borders and social boundaries, a dirge for a world pressed beneath the heels of men, a family drama between a willful girl and her loving but overprotective father, and a promise of what life could be if strangers reached across those borders and boundaries to find, if not love, then at least common ground.
How Moore and his collaborators Ross Stewart and Will Collins created such a robust screenwriting economy that each of these threads not only fit into Wolfwalkers’ 103 minutes, but feel entirely essential to its vibrance, is likely a whole narrative unto itself. Their collective achievement speaks for itself, of course: Wolfwalkers is a stunning effort, the best of Moore’s career and the best Cartoon Saloon has produced to date. Considering that their output is unimpeachably good, this is no small achievement. Moore, Collins, and Stewart set Wolfwalkers in 1650 Kilkenny, not incidentally the same city where Cartoon Saloon is based. This is Ireland in the time of Oliver Cromwell, the Lord Protector (Simon McBurney), an absolute monster whose campaigns against the Irish led to the wholesale slaughter of thousands of men, women, and children. In the film, he’s portrayed as callous, tyrannical, immune to the suffering of others. It’s his ambition to rid the woods surrounding Kilkenny of wolves—to “tame this land,” as he so often proclaims.
There’s a two-pronged snag to his campaign. The first prong is Robin (Honor Kneafsey), a clever and headstrong English girl recently relocated to Kilkenny with her father Bill (Sean Bean), a hunter tasked by the Lord Protector with tracking, catching, and killing wolves. The second is the rascally Mebh Óg MacTíre (Eva Whittaker) and Moll MacTire (Maria Doyle Kennedy), a fire-haired daughter and mother who dwell among the wolves. Mebh and Moll are wolfwalkers, fae beings who go as humans by day and as wolves by night while they sleep. After a chafed introduction, Robin and Mebh become fast friends, a touchy matter made knottier when Robin absorbs a bit of Mebh’s sorcery and becomes a wolfwalker herself. Worse, Moll has been stuck in slumber for longer than Mebh can recall, with no sign of her return as the Lord Protector bears down on their woodland home.