Sims 3, Suburban Horror, and the Sinister Genius of Jacky Connolly
Photos courtesy of Jacky Connolly
At 26-years-old, filmmaker Jacky Connolly has become an expert puppet-master of the Sims 3 computer graphics by creating absurd domestic scenes with troubling narratives. Like many teens growing up in the early 2000s, she frequently played the alternate reality game that allows players to create their own characters and experiences. As an adult, Connolly began using the Sims 3 game to create compelling short art films. The pre-existing graphics engine allow her to be set designer, director and producer all at once. In an interview with Rhizome, Connolly discussed the transition from playing the game to utilizing the game to create films:
I am no longer enacting an imagined future, but reenacting the traumas of earlier life stages. In my scenes, the nightmares of childhood and the traumas of adolescence serve as an anteroom to hell. Anxious and foreboding nights spent in a suburban bedroom have shifted from being the context in which I was playing (as a preteen) to the subject of my film scenes.
There is certainly something nightmare-ish about her latest work, Hudson Valley Ruins, which showed at Atlanta Contemporary from Dec. 20 to Jan. 8 of this year. The video was hidden in a gallery space behind a large translucent curtain. A single bench sat in front of a large wall, empty except for the projected video. As secluded as the area was, it was hard to ignore the intermittent chiming and dinging of JD Walsh’s Triangular Motif just beyond the curtain in a separate exhibit—though it should be noted that at times, the tones of the clinking triangles actually seemed to weirdly fit in with Hudson Valley Ruins. Connolly’s film, at 30 minutes long, occasionally skips and lags slightly, and it was difficult to discern if this was intentional or not— truthfully, it could go either way. Despite these distractions, it was difficult to look away.
Two of the most successful elements of the piece are the use of sound and color. With Sims 3, Connolly was especially drawn to how, “toxic purple sunsets, rhythmically swaying branches and falling orange leaves introduce a more haunting, evanescent ambiance.” It is also distinctly suburban. Curator Daniel Fuller told Paste, “I think a lot of people connect to this suburban malaise. Being so close to the city, so close to action, yet being incredibly removed. For those of us that are restless, it’s a fairly timeless story.” As those familiar with The Sims games know, there is no dialogue, but an array of in-game sounds such as wind rustling through trees, a keyboard typing, a rusty swing-set or the clanking of playing a game of foosball—all uncomfortably amplified by the lack of dialogue. When playing The Sims, it’s easy to tune out these sounds, but in the context of Hudson Valley Ruins, they are unsettling, especially as the story takes a sinister turn.